Pokemon Onyx
Pokemon Onyx is a collaboration between Emmanuelle Henao (101237746) and Woonhak Kong (101300258) made for Game Engines III at George Brown College. Pokemon Onyx is a pokemon clone where you enter unsafe areas and fight monsters with your own skills and abilities.
CONTROLS:
WASD for movement
Left Shift for sprint
Mouse left click to select skills/UI options
E -- enemy hp down to 5
P -- player hp down to 5
Escape -- exit battle scene instantly
Github Link: https://github.com/DVHenao/PokemonUnity
Youtube Devlog:
Source Code Submission | Commit history – 1 Hak and Emmanuelle | |
| Free of large unnecessary files – 1 Hak and Emmanuelle | |
Itch.io Game Submission | Page details – 2 Emmanuelle | |
| Developer Log – 8 Hak and Emmanuelle | |
Title Scene | Functionality – 1 Emmanuelle | |
| Well-designed – 1 Emmanuelle | |
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Player Character | Move and collide – 1 Emmanuelle | |
| Animations from movement – 1 Hak | |
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Overworld Scene | Well-designed – 4 Emmanuelle | |
| Lighting – 2 Hak and Emmanuelle | |
| Correct collision – 2 Emmanuelle | |
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Encounter System | Random encounter over Tall Grass – 3 Emmanuelle | |
| Ability-based conflict system – 3 Hak | |
| Useful gameplay feedback – 5 Hak | |
| Win/Loss – 1 Hak | |
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Saving/Loading | Save/Load position – 2 Hak | |
| ̶S̶a̶v̶e̶s̶ ̶w̶h̶o̶l̶e̶ ̶g̶a̶m̶e̶ ̶s̶t̶a̶t̶e̶ ̶a̶n̶d̶ ̶n̶o̶t̶ ̶j̶u̶s̶t̶ ̶p̶o̶s̶i̶t̶i̶o̶n̶ ̶(̶e̶.̶g̶.̶ ̶A̶b̶i̶l̶i̶t̶i̶e̶s̶ ̶l̶e̶a̶r̶n̶e̶d̶)̶ | |
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Ability System | 4+ abilities w/unique effects – 4 Hak and Emmanuelle | |
| Different VFX/SFX/Animations – 4 Hak | |
| Character and Abilities decoupled – 4 Hak and Emmanuelle | |
| ̶G̶a̶i̶n̶ ̶a̶b̶i̶l̶i̶t̶i̶e̶s̶ | |
| Flexible design – 4 Hak | |
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Encounter Opponents | Uses decoupled abilities just like a player – 2 Hak and Emmanuelle | |
| Multiple types – 6 Hak and Emmanuelle | |
| Can make intelligent decisions with any ability set – 8 Hak | |
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Game Theming, VFX/SFX | SFX/VFX – 4 Hak | |
| Music system - 3 Hak | |
| Asset coordination - 3 Hak and Emmanuelle | |
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Overall project and code organization | Organized project – 5 Hak and Emmanuelle | |
| Overall decoupling and scalability – 10 Hak and Emmanuelle | |
| Clear code & information flow – 5 Hak and Emmanuelle | |
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Fun | Game is creative and/or has an essence of fun– 10 Hak and Emmanuelle |
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